nanoStream Player Release 4.25.1
Release Notes In this patch release we enhanced the observability of player metrics to better monitor and ensure quality of service when using the Bintu configuration. Changelog Improved Release Package …
Release Notes In this patch release we enhanced the observability of player metrics to better monitor and ensure quality of service when using the Bintu configuration. Changelog Improved Release Package …
nanocosmos collaborates closely with iGaming providers around the world to integrate nanoStream Cloud, a real-time video streaming solution, achieving content delivery in less than one second. This includes targeted countries …
We can already see the sunshine from Berlin, and it’s not just the weather brightening our day: say hello to nanoStream 2024 – Summer Release! We’ve upgraded the entire workflow, …
In today’s digital age, expanding globally isn’t just a dream; it’s necessary for businesses striving for growth and relevance. Providers of online games and bets know the potential when it comes …
Interactive video streaming has taken the world by storm. Across corporate events, live commerce, live auction, sports betting and other interactive use cases, organizations are using streaming technology to create dynamic …
Release Notes With this release, we’ve implemented handling for repeated switch stream failures by introducing cooldown functionality, thereby enhancing the robustness of stream switching. Additionally, we’ve strengthened access to video …
Ultra-Low Latency Streaming for Sports, Esports, iGaming, and Interactive Events Streaming Media Introduction: “Delivering large-scale streams in real time is much easier said than done, but it’s mission-critical for a …
Release Notes This patch release is enabling H5Live-HLS fallbacks when access to ManagedMediaSource API is denied for locally loaded webpages in iOS WKWebView. Changelog Fixed Release Package 4.24.3 Documentation Release …